Core Animation中类继承关系

简单的移动

  • 新建一个CALayer

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      lazy var redLayer: CALayer = {
          return self.createLayer()
      }()
      func createLayer() -> CALayer {
          let redLayer = CALayer()      
          redLayer.position = CGPoint(x: 200, y: 200)
          redLayer.bounds = CGRect(x: 0, y: 0, width: 100, height: 100)
          redLayer.backgroundColor = UIColor.red.cgColor
          return redLayer
      }
    
  • 把新建的CALayer添加的viewlayer中。

    view.layer.addSublayer(redLayer)
    
  • 遵守协议CAAnimationDelegate

      class BasicPostionViewController: UIViewController, CAAnimationDelegate {
    
  • 创建动画CABasicAnimation,并添加的CALayer中。

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      func createCABasicAnimation() -> CABasicAnimation {
          let basicAni = CABasicAnimation()
          // 设置动画属性
          basicAni.keyPath = "position"
    
          basicAni.fromValue = NSValue.init(cgPoint: CGPoint(x: 0, y: 0))
    
          basicAni.toValue = NSValue.init(cgPoint: CGPoint(x: 300, y: 300))
    
          basicAni.duration = 2
    
          basicAni.fillMode = kCAFillModeForwards
    
          basicAni.isRemovedOnCompletion = false
    
          basicAni.delegate = self
    
          return basicAni
      }
    
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          let basicAni = createCABasicAnimation()
          self.redLayer.add(basicAni, forKey: "basicPosition")    
    
    • forKey 是动画对象的名字,只是用来标识,没有特殊意义。

稍微复杂的移动

原理和上面相同,都是先创建CALayer,然后添加CABasicAnimation

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class BasicPostion2ViewController: UIViewController, CAAnimationDelegate{

    lazy var redLayer: CALayer = {
        return self.createLayer(postion: CGPoint(x: 0, y: 150), backgroundColor: UIColor.red)
    }()
    
    lazy var greenLayer: CALayer = {
        return self.createLayer(postion: CGPoint(x: 0, y: 250), backgroundColor: UIColor.green)
    }()
    
    lazy var cyanLayer: CALayer = {
        return self.createLayer(postion: CGPoint(x: 0, y: 350), backgroundColor: UIColor.cyan)
    }()
    
    lazy var blueLayer: CALayer = {
        return self.createLayer(postion: CGPoint(x: 0, y: 450), backgroundColor: UIColor.blue)
    }()
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        redLayer.add(createBasicAnimation(fromValue: CGPoint(x: 0, y: 150), toValue: CGPoint(x: 300, y: 150), timingFunction: kCAMediaTimingFunctionLinear), forKey: "basicAnimation")
        view.layer.addSublayer(redLayer)
        
        greenLayer.add(createBasicAnimation(fromValue: CGPoint(x: 0, y: 250), toValue: CGPoint(x: 300, y: 250), timingFunction: kCAMediaTimingFunctionEaseIn), forKey: "basicAnimation")
        view.layer.addSublayer(greenLayer)
        
        cyanLayer.add(createBasicAnimation(fromValue: CGPoint(x: 0, y: 350), toValue: CGPoint(x: 300, y: 350), timingFunction: kCAMediaTimingFunctionEaseOut), forKey: "basicAnimation")
        view.layer.addSublayer(cyanLayer)
        
        blueLayer.add(createBasicAnimation(fromValue: CGPoint(x: 0, y: 450), toValue: CGPoint(x: 300, y: 450), timingFunction: kCAMediaTimingFunctionEaseInEaseOut), forKey: "basicAnimation")
        view.layer.addSublayer(blueLayer)
    }

    func createLayer(postion: CGPoint, backgroundColor: UIColor) -> CALayer {
        let layer = CALayer()
        layer.position = postion
        layer.bounds = CGRect(x: 0, y: 0, width: 100, height: 100)
        layer.backgroundColor = backgroundColor.cgColor
        return layer
    }
    
    func createBasicAnimation (fromValue: CGPoint, toValue: CGPoint, timingFunction: String) -> CABasicAnimation {
        let basicAni = CABasicAnimation()
        
        basicAni.keyPath = "position"
        
        basicAni.fromValue = fromValue
        
        basicAni.toValue = toValue
        
        basicAni.duration = 2
        
//        basicAni.fillMode = kCAFillModeForwards
        
//        basicAni.isRemovedOnCompletion = false
        // 1
        basicAni.timingFunction = CAMediaTimingFunction(name: timingFunction)
        
        basicAni.delegate = self

        return basicAni
    }

}
  • 1 timingFunction代表移动模式:
    • kCAMediaTimingFunctionLinear(线性):匀速,给你一个相对静态的感觉
    • kCAMediaTimingFunctionEaseIn(渐进):动画缓慢进入,然后加速离开
    • kCAMediaTimingFunctionEaseOut(渐出):动画全速进入,然后减速的到达目的地
    • kCAMediaTimingFunctionEaseInEaseOut(渐进渐出):动画缓慢的进入,中间加速,然后减速的到达目的地。

代码: 89-Animation/CABasic Animation

参考: