构造过程是使用类、结构体或枚举类型的实例之前的准备过程
通过定义构造器( Initializers )来实现构造过程
1 存储属性的初始赋值
类和结构体在创建实例时,必须为所有存储型属性设置合适的初始值。
当你为存储型属性设置默认值或者在构造器中为其赋值时,它们的值是被直接设置的,不会触发任何属性观察者。
2 自定义构造过程
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 | struct Celsius {
    var temperatureInCelsius: Double
    init(fromFahrenheit fahrenheit: Double) {
        temperatureInCelsius = (fahrenheit - 32.0) / 1.8
    }
    init(fromKelvin kelvin: Double) {
        temperatureInCelsius = kelvin - 273.15
    }
}
let boilingPointOfWater = Celsius(fromFahrenheit: 212.0)
// boilingPointOfWater.temperatureInCelsius 是 100.0
let freezingPointOfWater = Celsius(fromKelvin: 273.15)
// freezingPointOfWater.temperatureInCelsius 是 0.0
struct Color {
    let red, green, blue: Double
    init(red: Double, green: Double, blue: Double) {
        self.red   = red
        self.green = green
        self.blue  = blue
    }
    init(white: Double) {
        red   = white
        green = white
        blue  = white
    }
}
let magenta = Color(red: 1.0, green: 0.0, blue: 1.0)
let halfGray = Color(white: 0.5)
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不带外部名的构造器参数
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 | struct Celsius2 {
    var temperatureInCelsius: Double
    init(fromFahrenheit fahrenheit: Double) {
        temperatureInCelsius = (fahrenheit - 32.0) / 1.8
    }
    init(fromKelvin kelvin: Double) {
        temperatureInCelsius = kelvin - 273.15
    }
    init(_ celsius: Double){
        temperatureInCelsius = celsius
    }
}
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可选属性类型
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 | class SurveyQuestion {
    var text: String
    var response: String?
    init(text: String) {
        self.text = text
    }
    func ask() {
        print(text)
    }
}
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对于类的实例来说,它的常量属性只能在定义它的类的构造过程中修改;不能在子类中修改。
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 | class SurveyQuestion2 {
    let text: String
    var response: String?
    init(text: String) {
        self.text = text
    }
    func ask() {
        print(text)
    }
}
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3 默认构造器
如果结构体或类的所有属性都有默认值,相当于有一个自定义的构造器
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 | class ShoppingListItem {
    var name: String?
    var quantity = 1
    var purchased = false
}
var item = ShoppingListItem()
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结构体的逐一成员构造器
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 | struct Size {
    var width = 0.0, height = 0.0
}
let twoByTwo = Size(width: 2.0, height: 2.0)
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4 值类型(结构体和枚举类型)的构造器代理(调用其它构造器来完成实例的部分构造过程)
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 | struct Point {
    var x = 0.0, y = 0.0
}
struct Rect {
    var origin = Point()
    var size = Size()
    init() {}                               // 功能上与所有属性都有默认值的默认构造器类似
    init(origin: Point, size: Size) {       // 功能上与结构体的逐一成员构造器类似
        self.origin = origin
        self.size = size
    }
    init(center: Point, size: Size) {
        let originX = center.x - (size.width / 2)
        let originY = center.y - (size.height / 2)
        self.init(origin: Point(x: originX, y: originY), size: size)
    }
}
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5 类的继承和构造过程
- 指定构造器(designated initializers):主要,至少有一个。一个指定构造器将初始化类中提供的所有属性,并根据父类链往上调用父类的构造器来实现父类的初始化。
init(parameters) {
   statements
}
- 便利构造器(convenience initializers):次要,辅助。
 convenience init(parameters) {
    statements
 }
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 | class Vehicle {
    var numberOfWheels = 0
    var description: String {
        return "\(numberOfWheels) wheel(s)"
    }
}
class Bicycle: Vehicle {
    override init() {
        super.init()            // 确保`Bicycle`在修改`Vehicle`的属性之前,它所继承的属性`numberOfWheels`能被`Vehicle`初始化
        numberOfWheels = 2
    }
}
let bicycle = Bicycle()
bicycle.numberOfWheels
// 注:子类可以在初始化时修改继承来的变量属性,但是不能修改继承来的常量属性。
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 | class Food {
    var name: String
    init(name: String) {
        self.name = name
    }
    convenience init() {
        self.init(name: "[Unnamed]")
    }
}
let namedMeat = Food(name: "Bacon")
let mysteryMeat = Food()
class RecipeIngredient: Food {      // 食谱中的一项原料
    var quantity: Int
    init(name: String, quantity: Int) {
        self.quantity = quantity
        super.init(name: name)
    }
    override convenience init(name: String) {
        self.init(name: name, quantity: 1)
    }
}
let oneMysteryItem = RecipeIngredient()
oneMysteryItem.quantity
// `RecipeIngredient()`使用从`Food`自动继承的便利构造器`convenience init()`,并在这个便利构造器调用自身的`override convenience init(name: String)`
let oneBacon = RecipeIngredient(name: "Bacon")
let sixEggs = RecipeIngredient(name: "Eggs", quantity: 6)
class ShoppingListItem2: RecipeIngredient {     // 购物单中出现的某一种食谱原料
    var purchased = false
    var description: String {
        var output = "\(quantity) x \(name)"
        output += purchased ? " 有" : " 无"
        return output
    }
}
var breakfastList = [
    ShoppingListItem2(),
    ShoppingListItem2(name: "Bacon"),
    ShoppingListItem2(name: "Eggs", quantity: 6),
]
breakfastList[0].name = "Orange juice"
breakfastList[0].purchased = true
for item in breakfastList {
    print(item.description)
}
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6 可失败构造器 init?
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 | struct Animal {
    let species: String
    init?(species: String) {
        if species.isEmpty { return nil }
        self.species = species
    }
}
let someCreature = Animal(species: "Giraffe") // someCreature的类型是可选类型Animal?,而不是Animal
if let giraffe = someCreature {
    print("An animal was initialized with a species of \(giraffe.species)")
}
enum TemperatureUnit {
    case Kelvin, Celsius, Fahrenheit
    init?(symbol: Character) {
        switch symbol {
        case "K":
            self = .Kelvin
        case "C":
            self = .Celsius
        case "F":
            self = .Fahrenheit
        default:
            return nil
        }
    }
}
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带原始值的枚举类型的可失败构造器
带原始值的枚举类型会自带一个可失败构造器 init?(rawValue:)
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 | enum TemperatureUnit2: Character {
    case Kelvin = "K", Celsius = "C", Fahrenheit = "F"
}
let fahrenheitUnit = TemperatureUnit2(rawValue: "X")
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构造失败的传递
类,结构体,枚举的可失败构造器可以横向代理到类型中的其他可失败构造器。
传递过程中,一个可失败构造器触发构造失败,整个构造过程将立即终止。
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 | class Product {
    let name: String
    init?(name: String) {
        if name.isEmpty { return nil }
        self.name = name
    }
}
class CartItem: Product {
    let quantity: Int
    init?(name: String, quantity: Int) {
        if quantity < 1 { return nil }
        self.quantity = quantity
        super.init(name: name)
    }
}
if let zeroShirts = CartItem(name: "shirt", quantity: 0) {
    print("Item: \(zeroShirts.name), quantity: \(zeroShirts.quantity)")
} else {
    print("Unable to initialize zero shirts")
}
if let oneUnnamed = CartItem(name: "", quantity: 1) {
    print("Item: \(oneUnnamed.name), quantity: \(oneUnnamed.quantity)")
} else {
    print("Unable to initialize one unnamed product")
}
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可以用非可失败构造器重写可失败构造器,但不可反过来。
init!类型的可失败构造器构造失败,会触发断言。
7 必要构造器
在类的构造器前添加required修饰符表明所有该类的子类都必须实现该构造器
在重写父类中必要的指定构造器时,不需要添加 override 修饰符
8 通过闭包或函数设置属性的默认值
在闭包执行时,实例的其它部分都还没有初始化。也就说不能在闭包里访问其它属性,即使这些属性有默认值。同样,也不能使用隐式的self属性,或者调用任何实例方法。
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 | struct Checkerboard { // 西洋跳棋棋盘,boardColors是棋盘颜色数组(8*8)
    let boardColors: [Bool] = {
        var temporaryBoard = [Bool]()
        var isBlack = false
        for i in 1...8 {
            for j in 1...8 {
                temporaryBoard.append(isBlack)
                isBlack = !isBlack
            }
            isBlack = !isBlack
        }
        return temporaryBoard
    }()
    func squareIsBlackAtRow(row: Int, column: Int) -> Bool {
        return boardColors[(row * 8) + column]
    }
}
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playground文件在andyRon/LearnSwift
         
        
        
  
    文章作者
    andyron
  
  
    上次更新
    
      2024-07-16
      
    
  
  
  
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